I made a very complex formula, connecting opposite sin,cos points on a circle but it takes up a lot of memory/space…could someone post a more efficient way of doing this if there is one? Thank you guys ^.^
Is there also any way to make the lines curve so the ball appears slightly 3 dimensional?
@Invad3rZIM There’s definitely something of the sort on this forum, go digging in the search engine. Either way I don’t think it will be fast with 3 dimensions unless you want to fake a third dimension using a shader (you’ll need a shader either way unless you uv map the 3D mesh with a fit for size checker texture),
After starting with learning the basic Lua commands, tables etc, and how to draw stuff on the screen, the logical next step is meshes (a more advanced form of sprites). If you want special effects, shaders are worth learning.
While I would leave shaders until last because they are more specialised, you shouldn’t be afraid of them. The code looks scary at first, but you will find that most of the time, you only need a couple of lines of code for what you need.