Image Font

It’s really all Bortels’ work. I made his font class draw into his image class and saved the results to project data files. The main advantage is that it’s much faster.

http://ruilov.posterous.com/imagefont

Woot! The lucious smell of work I was planning to do and someone did already :slight_smile:

I was hoping that would be faster - it only makes sense.

Nice, such a simple and elegant way to get bitmap fonts using @Bortels’ libraries.

@ruilov: could you probably explain me how you did that? I fear I have not fully understood the concept of sprites. How do you handle the case of various background? It seems as if you do a default fill with white color, but later on this is not visible anymore. It’s a bit confusing to me. Your solution is very elegant, and I simply would learn more about that. Thanks! Would this be probably worth a tutorial?

Sprites are default transparent (0 alpha). So if you only set bits that are part of your drawing, the background shows thru.