I am working on some higher-res frame animation using spritesheets, and I tried to use a spritesheet image as a mesh texture that has a width greater than 2048. Applying that image as a texture crashes codea. Also, if you try to just use sprite(bigimage) it will crash. Here is test code:
function setup() img = image(2049,100) saveImage("Documents:testcr",img) end function draw() sprite("Documents:testcr") end
For now, a workaround is to use readImage to get the image, then you can use that image with no problems. This isn’t a major issue but I thought you might like to know.