Or do you need more information
Hello, Hello, Hello?
Working on itpost soon.
Oh nice!
VrsBFsdbuil
Try this, in two Tabs:
Main:
function setup()
--
diam, rad = 120, 60
sprPos = vec2(WIDTH/2,HEIGHT/2)
choice = color(67, 78, 236)
chosen = 1
pressed = false
end
function draw()
--
background(40, 40, 50)
ellipseMode(CENTER)
spriteMode(CENTER)
for lp = 1, #butpos do
if chosen == lp then
fill(butcol[7])
else
fill(butcol[lp])
end
ellipse(butpos[lp].x,butpos[lp].y,rad)
sprite(char[chosen],sprPos.x, sprPos.y)
end
end
function touched(t)
--
local spnum = 1
if t.state == BEGAN then
for sp = 1, #butpos do
if inCircle(t.pos,butpos[sp],rad) then
chosen = sp
end
end
end
end
function inCircle(p, c, r)
-- p is the point, c is the center of the circle, and r is the radius
local dist = math.sqrt((p.x - c.x)^2 + (p.y - c.y)^2)
if dist < r then return true else return false end
end
And data:
butpos = {
vec2(384,724),
vec2(204,602),
vec2(204,422),
vec2(384,300),
vec2(564,422),
vec2(564,602)
}
butcol = {
color(228, 0, 255),
color(255, 0, 86),
color(255, 147, 0),
color(255, 218, 0),
color(89, 255, 0),
color(0, 220, 255),
color(255),
}
char = {
asset.builtin.Planet_Cute.Character_Princess_Girl,
asset.builtin.Planet_Cute.Character_Boy,
asset.builtin.Planet_Cute.Character_Cat_Girl,
asset.builtin.Planet_Cute.Character_Horn_Girl,
asset.builtin.Planet_Cute.Character_Pink_Girl,
asset.builtin.Planet_Cute.Chest_Closed
}
Wait… OMG TTTTTTTTHHHHHHAAAAAAANNNNNNKKKKKK YOUUUU!!!
How can i now have another player in the 3rd? Make tab? Or in the first or second
So if you have time because i think it will take a long time
Can someone teach me in codea?
And how can i turn a touch on and off (serveral) with one button (i know you do a lot for ke but can still do that please?)
@Killer.Jo - try this. Now I need some sleep.
function setup()
--
diam, rad = 120, 60
sprPos = vec2(WIDTH/2,HEIGHT/2)
choice = color(67, 78, 236)
chosen = 1
pressed = false
switch = "on"
end
function draw()
--
background(40, 40, 50)
ellipseMode(CENTER)
spriteMode(CENTER)
for lp = 1, #butpos do
if chosen == lp then
fill(butcol[7])
else
fill(butcol[lp])
end
stroke(174, 52, 237)
strokeWidth(4)
ellipse(butpos[lp].x,butpos[lp].y,rad)
sprite(char[chosen],sprPos.x, sprPos.y)
fill(onoff[1])
strokeWidth(8)
stroke(onoff[2])
ellipse(onoff[4],onoff[5],96,96)
fill(0)
font("Arial-BoldMT")
fontSize(32)
text(switch,onoff[4],onoff[5])
end
end
function touched(t)
--
local spnum = 1
if t.state == BEGAN then
if inCircle(t.pos,vec2(onoff[4],onoff[5]),96) then
if switch == "off" then
switch = "on"
else
switch = "off"
end
end
if switch == "on" then
for sp = 1, #butpos do
if inCircle(t.pos,butpos[sp],rad) then
chosen = sp
end
end
end
end
end
function inCircle(p, c, r)
-- p is the point, c is the center of the circle, and r is the radius
local dist = math.sqrt((p.x - c.x)^2 + (p.y - c.y)^2)
if dist < r then return true else return false end
end
And
butpos = {
vec2(384,724),
vec2(204,602),
vec2(204,422),
vec2(384,300),
vec2(564,422),
vec2(564,602)
}
butcol = {
color(228, 0, 255),
color(255, 0, 86),
color(255, 147, 0),
color(255, 218, 0),
color(89, 255, 0),
color(0, 220, 255),
color(255),
}
char = {
asset.builtin.Planet_Cute.Character_Princess_Girl,
asset.builtin.Planet_Cute.Character_Boy,
asset.builtin.Planet_Cute.Character_Cat_Girl,
asset.builtin.Planet_Cute.Character_Horn_Girl,
asset.builtin.Planet_Cute.Character_Pink_Girl,
asset.builtin.Planet_Cute.Chest_Closed
}
onoff = {
color(67, 236, 218),
color(255, 0, 15),
64,
600,
140
}
OMG I THANK YOU SO MUCH!!! And i hope you sleept well!
Can you make a sprite that moves in a certain direction?
Try this, play around with the direction by changing the value and sign of the hot and very variables.
-- spriting
viewer.mode = FULLSCREEN
function setup()
--
bug = readImage(asset.builtin.Planet_Cute.Enemy_Bug)
hor,vert = -64,1000
end
function draw()
--
background(40, 40, 50)
spriteMode(CENTER)
sprite(bug,hor,vert)
hor = hor + 16
if hor > 1000 then
hor = - 64
vert = vert - 64
if vert <= 64 then vert = 1000 end
end
end
Doesn‘t work somehow
Oh, but it works
Secfbhifevwbfevwhuvwfeuohbvefwhbuwfveu
Can you make a player out of the code now?
What do you mean by a player?
A player because I can steer
Hello are you there???