How was crabitron made?

While checking out twolivesleft.com, I came across the most creative and innovative game I’ve ever played. Crabitron.

Was Xcode or codea used to make it?

What art program was used to make the art?

What libraries or kits were used if not codea?

What program was used to make the sounds?

Amazing game! I am curious and hope I have not asked for something you cannot answer, if I have, I apologize and understand if you cannot answer.

Slightly off topic, but I agree that Crabitron is amazing :slight_smile:

Made with Cocos2D, sounds from freesound.org, and collaboration with many companies to make things like music, design, etc.