@UberGoober Is this a little better.
Definitely! What’d you do? I probably won’t understand it but I’m curious still.
@UberGoober Instead of using the icosphere, I used the monkey.
@dave1707 in exploring Shade shaders, did you come across anything about how to set a buffer for a Shade shader property?
Normal Codea shaders apparently have a built-in buffer for every declared property, but I can’t tell if Craft shaders do, and I was curious how Shade shaders handle that.