@John In light of going back and reading some of your post re: codea not providing a living for multiple people for multiple years. speaking frankly, to me It doesn’t seem realistic to expect one app’s revenue to sustain more than one person for several years. I may be wrong, but based on my general understanding of the workload I estimate to be involved in the development of an app such as Codea I can’t imagine it was more than 1 year of fulltime dedicated work for 1-2 proficient app programmers.
My friends who have done well for themselves in app sales are able to survive as 1 main developer and a few freelance or part time PR/forum moderator etc… and even they live in modest appartments but they get to live a relatively lax self driven schedule and for certain are making only slightly less than they likely would be working for a larger corporation doing work they enjoyed a fraction as much.
There may be many things I do not know, and I am open to having been entirely wrong in my assessment and am open to being set straight if so. I do know there are alot of deep tricky nuances to making a really nice rich software.
I do have some offhand ideas as to ways to generate some new revenue or slightly change the plan or business model to help perpetuate. One thing I noticed worked out quite well for a friend and collaborator who made a very cool music / sound app that he has been sustaining himself with for I believe 3-4 years from the one app… he released 3 sequential versions, and each time he did a new substantial update to the UI and feature set and did a publicity launch as a new version product and people did not seem to mind at all needing to pay the 20 ish dollar price tag again to get the new version because it was clearly a whole new thing. Ive had loads of ideas as to how to improve codea (its how my brain works, I can find ways to improve all my favorite apps constantly) and I also did motiongraphics / audio / interactive media for the world of advertising and television for many years which gained me some insight into what appears to get people to open their wallet.
So my suggestions businesswise that I have seen work out really well in other contexts are:
offer some additional in app purchases in the 4.99 area for add ons of things like maybe additional audio support / synthesis / DSP library which I have seen several requests for on the forum and in my net searches I have found some lua and plenty of C libraries for this that are easily adaptable and have open licenses… audio is a huge room for improvement.
other in app purchases I am certain you could sell in the thousands @ 4.99 would be MIDI/OSC support for hardware control,
a bank of extended GLSL shaders including effects and common useful gaming / 3d (perlin noise, depth of field, more pattern generators, texture generators for common uses, possibly also cubemaps / texture files / HDRI maps, lens flare, glows, etc… Id easlily buy that also, or even work on it for you as a freelance project as I am proficient with GLSL.)
Also extended Shader Lab widgets would be very cool, check out the book of shaders website built in editor widgets, they have color pickers like the ones in the main codea, and sliders that adjust floats a little easier to hone in accurately than the current uniform scrubber (I find myself having a hard time getting to a useful value with the current one, agian would happily pay for a delux shader lab in app purchase)
so far as I know I haven’t seen anything for 3d model import or even simple shape generation for complex meshes, extended 3d mesh easily another in app purchase.
Online cloud space for project backup? subscription? referring back to earlier would easily repay whatever I had paid for a Codea 2.0 app with the above features and other little workflow enhancements (I wish the shader editor preview proportion was draggable, I use ipad pro, support for screen partitioning would be nice too)… etc… etc…
on top of all this I think you could easily make a desktop version of codea for osx and sell for 50-60 or more dollars for the same essential thing ported and marketed as a nice game / app development tool…
Unity community seems like something that may be a place for marketting and selling codea lua unity scripting editor type thing…
at any rate. I love codea and I want you guys to thrive. Its a brilliant tool and anything I can do to help it succeed let me know
Cheers!
Nico