http://www.khronos.org/opengles/sdk/docs/reference_cards/OpenGL-ES-2_0-Reference-card.pdf
Pages 3 and 4 are the stuff relevant to what we can do in Codea.
http://www.khronos.org/opengles/sdk/docs/reference_cards/OpenGL-ES-2_0-Reference-card.pdf
Pages 3 and 4 are the stuff relevant to what we can do in Codea.