Global MaruFight

I assume you’re drawing to an intermediate image, which you then place in a scene to use with the renderTexture, it might need to be moved and scaled to take up the entire cube face (instead of a quarter). The scene’s camera might also need to be set to orthographic so that perspective projection isn’t making things look weird

@John no matter what size I make it, it only takes up 1/4 of a cube side on the globe.

I have 6 plane models set up in front of the camera, all the same size and position to fill its field of view, and each one has a material.map corresponding to one side of the cube.

Every draw cycle I toggle their “active” setting on and off one by one and I use “camera:draw” to render the camera’s field of view to the “gen.map” cubetexture.

Ah I see, I’ll have to test it since this sounds like a bug related to retina scaling

@John any news on if rendertarget isn’t working right or if I’m just not using it right?