Is it possible to get a spritekey from an image? such as: a = readImage(“Folder:name”) a.spritekey?
What do you mean by sprite key?
@Briarfox you can create a table that associates sprite keys with images:
allKeys = {} function cacheImageFromKey( key ) local img = readImage(key) allKeys[img] = key return img end function keyForImage( img ) return allKeys[img] end ``` At the moment you can't do this, but I will see if I can add the following behaviour in an update:local img = readImage(key) img.spriteKey = key -- Store a custom field on img ``` We don't do this automatically because of the following scenarios:a = readImage("Documents:MyImage") saveImage("Documents:MyImage", nil) -- Delete "Documents:MyImage" print(a.spriteKey) -- still prints "Documents:MyImage" ```a = readImage("Documents:MyImage") print(a.spriteKey) -- prints "Documents:MyImage" b = readImage("Documents:OtherImage") setContext(a) sprite(b, a.width/2, a.height/2) setContext() print(a.spriteKey) -- still prints "Documents:MyImage" ```
Thanks @simeon, I was thinking about the above solution but unfortunatly it will not work where I need it. I need to use readImage() simply for the sprite picker. But this issue is temporary, I just need to build a sprite picker and use your above code and It’ll work.
If you decide to add .spriteKey in a future update it would be great!
I’m working on my own sprite picker after you said you wanted to make one. I love a good challenge, even if nobody uses it.
@Briarfox It’s not perfect, but here’s an installer. Feel free to play around with it. And, I made the sprite picker a class for easy usage. https://gist.github.com/SkyTheCoder/5845834