Like it says. The only displayMode call sets no buttons. Once in a while as the program runs and I touch on it, the buttons show up. I’ve not found a way to make it happen.
Ideas on what may be going on? Would an error in the program do that, perhaps?
@Simeon@RonJeffries - tried the FULLSCREEN_NO_BUTTONS both in and before setup() and the buttons were not visible when run. But - I ‘stopped’ the running project by pushing off/dragging up from the bottom of the screen. Following re-running by tapping the Codea icon, the project screen came up with the buttons present, which responded with a tap to close.
i hate that. i have control buttons at the bottom of the screen in my new asteroids game, and i don’t want to reset the program when i’m just trying to turn right.
i’m aware of no event that tells us this has happened. i wonder if it is mondo costly to reset the displayMode frequently. I’d think it might be …
@RonJeffries sorry this was an intentional decision to make it so that people didn’t get stuck with no way to exit their project
Maybe I’ll add a new callback function didBecomeActive() which tells your code when it has come to the foreground, and you can re-issue a displayMode command