Easy Multiple Touch?

I am making a game that needs to allow codea to check to see if both sides of the screen are being pressed at once, together. I am aware there is a multitouch project, and I tried to understand it and implement it into my project, but it simply will not work. Any ideas on an easy multiple touch system?

the demo project is about as easy as it gets

or you can try searching the forum

@NarwhalKing10 Here’s a simple example of multitouch.

EDIT: The multitouch example is easier, but this doesn’t use tables so maybe it will be easier to understand.

displayMode(FULLSCREEN)

function setup()
    id1=vec3(0,0,0)
    id2=vec3(0,0,0)
end

function draw()
    background(40, 40, 50)
    sprite("Planet Cute:Character Boy",id1.x,id1.y,200)
    sprite("Planet Cute:Character Horn Girl",id2.x,id2.y,200)
end

function touched(t)
    if t.state==BEGAN then
        if id1.z==0 then
            id1=vec3(t.x,t.y,t.id)
        elseif id2.z==0 then
            id2=vec3(t.x,t.y,t.id)
        end
    end
    if t.state==MOVING then
        if t.id==id1.z then
            id1=vec3(t.x,t.y,t.id)
        end
        if t.id==id2.z then
            id2=vec3(t.x,t.y,t.id)
        end
    end
    if t.state==ENDED then
        if t.id==id1.z then
            id1=vec3(0,0,0)
        end
        if t.id==id2.z then
            id2=vec3(0,0,0)
        end
    end
end