I am making a game that needs to allow codea to check to see if both sides of the screen are being pressed at once, together. I am aware there is a multitouch project, and I tried to understand it and implement it into my project, but it simply will not work. Any ideas on an easy multiple touch system?

the demo project is about as easy as it gets

or you can try searching the forum

@NarwhalKing10 Here’s a simple example of multitouch.

EDIT: The multitouch example is easier, but this doesn’t use tables so maybe it will be easier to understand.

```
displayMode(FULLSCREEN)
function setup()
id1=vec3(0,0,0)
id2=vec3(0,0,0)
end
function draw()
background(40, 40, 50)
sprite("Planet Cute:Character Boy",id1.x,id1.y,200)
sprite("Planet Cute:Character Horn Girl",id2.x,id2.y,200)
end
function touched(t)
if t.state==BEGAN then
if id1.z==0 then
id1=vec3(t.x,t.y,t.id)
elseif id2.z==0 then
id2=vec3(t.x,t.y,t.id)
end
end
if t.state==MOVING then
if t.id==id1.z then
id1=vec3(t.x,t.y,t.id)
end
if t.id==id2.z then
id2=vec3(t.x,t.y,t.id)
end
end
if t.state==ENDED then
if t.id==id1.z then
id1=vec3(0,0,0)
end
if t.id==id2.z then
id2=vec3(0,0,0)
end
end
end
```