Hey, I tried to do something with meshes because I want things to be faster and use shaders…
How many meshes should I use?
I tried this but it seems pretty slow, that can’t be right. I’m working on a side scroller and everything near the bottom should have a shader reflection…
Is my approach wrong?
Ship = class()
function Ship:init(x,y)
self.x = x
self.y = y
self.m = mesh()
self.m.texture=("SpaceCute:Rocketship")
self.rIdx = self.m:addRect(0, 0, 0, 0)
self.m:setRect(self.rIdx, 0, 0,64,64)
end
function Ship:draw()
pushMatrix()
translate(self.x, self.y)
self.m.shader = nil
-- Draw the mesh
self.m:draw()
translate(0, -64)
self.m.shader = shader("Documents:Myripple")
-- Configure out custom uniforms for the ripple shader
self.m.shader.time = ElapsedTime
self.m.shader.freq = 2
self.m:draw()
popMatrix()
end
function setup()
myship={}
for i=0 , 10 do
myship[i] = Ship(30+(i*64),250)
end
end
-- This function gets called once every frame
function draw()
-- This sets a dark background color
background(0, 0, 0, 255)
for i=0 , 10 do
myship[i]:draw()
end
end
Any ideas?
Thanks