This is sometimes called isometric projection in gaming but it’s actually diametric.
Think FarmVille (or Zaxxon) grid system.
A still picture of this doesn’t show it as well as running it.
It’s not a game, just an example of a type of projection/drawing style.
I also learned to use table.sort finally
--zaxdea
function setup()
displayMode(FULLSCREEN)
mgp = 0 -- modular grid position, just used to move horizontal grid lines
s = 1 -- speed
st = {} -- sprite table
end
function draw()
rect(0,0,0,0)
background(0, 0, 0)
stroke(0, 255, 16, 255)
strokeWidth(3)
drawgrid()
for i,v in ipairs(st) do
sprite("Tyrian Remastered:Tower",st[i].x,st[i].y)
st[i].x = st[i].x - (s*2)
st[i].y = st[i].y - s
if st[i].y < -50 or st[i].x < -50 then
st[i] = {x=1100,y=300 + 20 + math.random(750)}
end
end
if table.maxn(st) < 50 then
if math.random(100) < 2 then --add new ones slowly
table.insert(st,{x=1100,y=300 + 20 + math.random(750)})
end
end
--sort so that the higher y will draw first
table.sort(st,function(a,b) return a.y>b.y end)
end
function drawgrid()
mgp = mgp + s
if mgp == 50 then mgp = 0 end
local i
for i = -250, 500, 50 do
line(-100,-50+i,1100,550+i)
end
for i = 0, 800, 50 do
line(-1000+((i-mgp)*2),i-mgp,500+((i-mgp)*2),i-mgp)
end
end