I’m looking at the Codea App for quite a while now.
Recently I read somewhere that the Dev is working on Codea for the iPhone!
I’ve got some questions!
Any estimated release dates?
Nothing specific, a rough date would be cool!
(So wen can start the hype train *choo choo)
My second question, will the iPhone version run on my iPhone 7 Plus?
And my final question. If I buy Codea now, do I get access to the iPhone version as well when it releases?
Really hope someone could shed some light into this for me!
That’s great to hear!
I’ll go ahead & buy it then. Because I’m sure the 7 Plus is big enough. Just wanted to make sure my Phone will be compatible. It’s way bigger than the SE
Thanks for the answer!
(EDIT: I’ve sent you my email! :))
@NymphCore I just invited you. You’ll have to install version 2.7.6 (148) to get it on iPhone (it’s very slightly older than the current App Store version because during the beta I enable phone functionality then disable it again for release)
Edit: under “Beta Settings” in the settings sidebar on the main screen you will find an option to enable “New Code Editor” — this code editor is the one planned for universal but it’s not complete, it would be good if you tried it though
Gonna fiddle around with it later, but I did some simple stuff. Looked around for a bit & for sure, Codea is one really awesome piece of software! Also it looks pretty as hell!
@distortum mostly it needs working Find and Replace, and I will probably have to throw away the old iPad-only one and build something that’s a bit more scalable
It needs the ability to create new tabs (rename is in but that needs a more explicit option in the menu)
Finally the Shader Lab just needs an update to work on tiny screens. That’s nearly done
And after all that I want to switch Codea over to the business model we use for Shade: free with one-time purchases. (Existing users will just get rolled into having the paid version.)