I downloaded the Codea Runtime and extracted my (working!) Codea project from my iPad, following the tutorial at http://codeatuts.blogspot.com.au/2012/08/tutorial-12-submitting-to-app-store.html
When I first tried to run the app it failed because I hadn’t copied across the Dropbox.spritepack folder to get at my custom sprites.
Now I’ve rectified that, the app gets to the “Made with Codea” screen but crashes. The gdb output shows:
2013-03-26 19:53:21.258 Coins[13169:c07] Program link log:
WARNING: Output of vertex shader ‘vTexCoord’ not read by fragment shader
2013-03-26 19:53:21.278 Coins[13169:c07] Program link log:
WARNING: Output of vertex shader ‘vTexCoord’ not read by fragment shader
AudioStreamBasicDescription: 2 ch, 44100 Hz, ‘lpcm’ (0x00000029) 32-bit little-endian float, deinterleaved
2013-03-26 19:53:21.378 Coins[13169:c07] -[__NSCFNumber isEqualToString:]: unrecognized selector sent to instance 0xb04e880
2013-03-26 19:53:21.379 Coins[13169:c07] *** Terminating app due to uncaught exception ‘NSInvalidArgumentException’, reason: ‘-[__NSCFNumber isEqualToString:]: unrecognized selector sent to instance 0xb04e880’
*** First throw call stack:
(0x2ab1012 0x2173e7e 0x2b3c4bd 0x2aa0bbc 0x2aa094e 0x10d5e1 0x10cf61 0x10b5157 0x10b5747 0x10b694b 0x10c7cb5 0x10c8beb 0x10ba698 0x2e45df9 0x2e45ad0 0x2a26bf5 0x2a26962 0x2a57bb6 0x2a56f44 0x2a56e1b 0x10b617a 0x10b7ffc 0x30f2 0x3025)
libc++abi.dylib: terminate called throwing an exception
I don’t know enough about debugging iPad apps at this point to diagnose any further.
This is my first Codea project and my first time playing with the Codea Runtime, so I may easily have missed something.
Can anyone help?