On Twitter I read that @John is working on a new engine for Codea that is cross-platform. Does this mean we’ll see a HTML5 Codea Runtime anytime soon?
As I’ve ask, really not anytime soon :
John Millard : I’ll be tweeting about the progress as it reaches various milestones. The plan is to support iOS, Mac, Android and Windows. Not sure about Web as that’s pretty tricky.
https://twitter.com/johntwolives/status/1113753199888846849
But seems feasible with a lot of works :
- need first to update loveCodea, the wrapper of codea functions in love2d
- and use LoveWebBuilder to publish Love2d games on the web
Not straighforward, but I will try when time will be available… Maybe at the end of the year, when I expect to defense my thesis… So if anyone have the time to try it before me, I and expect so, don’t hesitate to contact me here or preferably on my twitter : HyroVitalyProtago
thank you for the information!
@se24vad - made a few simple updates to loveCodea so it runs on Love2D 9. Main problem with the wrapper though is that the 3D functions wont work - Love2D 11 now has 3D functions built in so may revisit to see if I can update the wrapper (probably go wooosh over my head though).
@Bri_G having codea run on löve is a first step and would certainly help, but then löve needs to run on the web; however all of those wrappers are out of date as well…
Web would be really cool, we’re still talking about it though.