Codea does not automatically read the retina version of PDF images when using readImage [FIXED]

I’m doing some speed optimizations to my game, so I’m rasterizing all my images and reusing that image at the beginning of the game. The issue is that using “readImage” on a PDF does not include a retina version of the image. To solve this, I will be using “setContext”, but I thought I might let you know.
Update: I’m sorry, for some reason cleaning my project didn’t clean the PNG version of the image from Xcode’s cache. I had to quit it all together and reopen it. Thanks!