@Simeon my AR is disabled.
If use that Application, touching any button will post an error in the output
@Simeon my AR is disabled.
If use that Application, touching any button will post an error in the output
@TokOut what’s the error?
@em2 I’m not seeing the crashiness with Air Code. Even with errors in the source file. Any steps you have to reliably crash it?
@Simeon try to run a project with physics in it. Make some changes while touching the screen.
In the beta tester credits section of the app, there seems to be a duplicated name.
@simeon;
Shelf:65: attempt to index a nil value (field 'top')
stack traceback:
Shelf:65: in field 'action'
UI:214: in method 'touched'
Touches:37: in method 'touched'
Touches:93: in field 'touched'
Touches:103: in function 'touched'
Shelf:58: attempt to index a nil value (field 'left')
stack traceback:
Shelf:58: in field 'action'
UI:214: in method 'touched'
Touches:37: in method 'touched'
Touches:93: in field 'touched'
Touches:103: in function 'touched'
when clicking sides or top.
Thank you very much!
PS. I found another bug which said smt. like can’t perform bitwise operation. Let me check.
Main:167: [string "-----------------------------------------..."]:118: bad argument #1 to 'random' (interval is empty)
stack traceback:
[C]: in ?
[C]: in function 'math.random'
[string "-----------------------------------------..."]:118: in function 'volumeScatter'
[string "-----------------------------------------..."]:76: in function 'generateTerrain'
stack traceback:
[C]: in method 'update'
Main:167: in function 'update'
Main:180: in function 'draw'
You can see Settings in attachment. Voxel Terrain.
Voxel Editor; mode: get
Tool:151: attempt to perform bitwise operation on a nil value (local 's')
stack traceback:
Tool:151: in method 'apply'
Tool:61: in method 'touched'
Touches:24: in method 'touched'
Touches:93: in field 'touched'
Touches:103: in function 'touched'
That error is new.
@em2 thank you for clarification on the Air Code stuff. It has let us fix some really long-standing Air Code bugs.
Hi @John,
I’ve been trying to use the skybox facility within Craft as in the files in the Environment asset, but so far haven’t been able to put my assets in there. So I tried using assets and a text file in the Documents asset folder.
After a little playing round got rid of some trivial errors and succeeded in loading the text file without error, but switching the box on gave only a black background.
Could you give some pointers on how to achieve this - what are the requirements and how can we add our own Environment files?
Further file manipulation in all assets a bit limited (except when using Dropbox), are there any plans to enable more file manipulation in these asset folders. - be file, delete, rename etc?
@TokOut this is due to MinDeposits
being larger than MaxDeposits
. I’ll need to put a check in the example to stop crashing when that is the case. Can you give some more details for when the VoxelEditor bug happens (i.e. what steps to reproduce it)?
Bump. Have my reports been taken in care?
@TokOut I’ve logged them in our bug tracker