tho at first look, the speech uses your system language, so you can’t use it to use it universally, as not all people will want to change their system languages to English just for 1 app or so
@stevon8ter@CodeaNoob I have a planned API to let you set the voice of an utterance based on a language code (e.g., en_US). That should make it into a future update.
Sorry @matkatmusic, I’m unsure that it will ever be part of the editor (in order to maximise screen space while typing). Though perhaps only while the keyboard is down? I’ll have to think about it some more.
@Simeon I’m looking forward to see how codea evolves any further I’d like to thank you and the whole TLL team for making and mantaining this amazing app
@simeon I think I found a bug, when using fullscreen no buttons, and using the 2 finger double-tap, the buttons don’t return, they only return when leaving and returning codea, or when 4 finger swiping up (so that you get the current running processes screen) and then tap codea again. Swiping the left side also seems to have the same problem.
@stevon8ter that is actually by design now. We removed the triple-tap escape sequence in favour of closing and opening the app to exit FULLSCREEN_NO_BUTTONS mode.
@Simeon - new version is excellent, thank you for all your hard work. However there is one graphical issue outstanding.
If you change the values for WIDTH & HEIGHT prior to running setup (so as to fake different sized devices for universal app development) then the new values don’t seem to get picked up properly.
If you press the reset button in the lower left then the new values are correct the second (and subsequent) time round.
Cool. Just downloaded and ran the update. @Simeon you remember that code issue you fixed for me with iOS7 and landscape mode in Codea 2.1, we this time in Codea 2.2 it goes straight into that issue. I’ll use the code like you showed me for the landscape mode, but it would be great to know what to use going forwards as you said it was a quick hack.
@Majormorgan yes, when you reported that bug to me Codea 2.2 was already in review with Apple. The review process can weeks, so it was not possible to fix in time for Codea 2.2 (which had long been finalised).