Hate to be that guy but…
Here’s nice little compiled list of Codea 2.0 Bugs
####Problem: Shader Lab won’t autocomplete (pressing tab or the little green square does noting)
####Example:
//This is the current model * view * projection matrix
// Codea sets it automatically
uniform mat4 modelViewProjection;
//This is the current mesh vertex position, color and tex coord
// Set automatically
attribute vec4 position;
attribute vec4 color;
attribute vec2 texCoord;
//This is an output variable that will be passed to the fragment shader
varying lowp vec4 vColor;
varying highp vec2 vTexCoord;
void main()
{
//Pass the mesh color to the fragment shader
vColor = color;
vTexCoord = vec2(texCoord.x, texC); // texC(oord) will not auto complete
//Multiply the vertex position by our combined transform
gl_Position = modelViewProjection * position;
}
That’s not really a bug, and it’s not specific to Codea 2.0. AirCode only runs setup when you first start it, or use CMD+R, not when it updates between the client and the server.
the first time i make a video it works as expected i.e. the ‘made in codea’ text appears and when i finish the video i have an option to save or discard the video. The second time i try the ‘made in codea’ does not appear and i cannot run the program. Exiting and restarting will make it ok again for the first try. Anybody else have the same behaviour?
Multi-line comments are broken: the new real-time editor errors think that text in a multi-line comment is filled with syntax errors, and won’t let you start up your project.