Class "overlap?"

I’m building a simple game with a couple of classes, the usual: a ship and bullets, both using physics.bodies. The bullets, however, seem “connected” to the position and movement of the ship; they don’t seem to move independently. I can’t see any coded connection between them. They do both use the positioning co-odinates self.x and self.y and such, but I thought those would have separate, unrelated values, being in entirely separate classes. Is this not permissible? Is this a common newbie problem, perhaps? Any and all suggestions welcome. And thanks to everyone as always.

hey there @raferguzman,

Is there any chance your could pastebin your code ? Would help us see what’s going on

Cheers,

Xavier

@Xavier, thanks for the offer of help, but I have figured it out! (At least, sort of.)