Here is a simple game based on code I had in another discussion. Instructions are in the game, or you can read them at the bottom of the program if you don’t want to load it.

```
supportedOrientations(LANDSCAPE_ANY)
displayMode(FULLSCREEN)
function setup()
limit=5
init()
instruct=true
end
function init()
path=0
moveit=false
gameOver=false
circleCollision=false
complete={}
speed=2
tab1={}
offset = {}
mx = {}
my = {}
dx = {}
dy = {}
move = {}
ex={}
ey={}
hit=0
selected=0
coll=vec2(0,0)
dist=WIDTH/(limit+1)
for z = 1, limit do
tab1[z] = {}
move[z] = false
offset[z] = 1
dx[z] = 0
dy[z] = 0
mx[z] = z*dist
my[z] = 100
complete[z]=false
createEnd(z)
end
end
function createEnd(ep)
count=0
if ep==1 then
ex[ep]=math.random(50,WIDTH-50)
ey[ep]=math.random(HEIGHT/2,HEIGHT-50)
else
while 1 do
xx=0
hx=math.random(50,WIDTH-50)
hy=math.random(HEIGHT/2,HEIGHT-50)
for z=1,ep-1 do
v1=vec2(hx,hy)
v2=vec2(ex[z],ey[z])
d=v1:dist(v2)
if d < 100 then
xx=1
end
end
if xx==0 then
ex[ep]=hx
ey[ep]=hy
return
end
count = count + 1
if count>1000 then
return
end
end
end
end
function draw()
background(70,70,60)
if instruct then
instructions()
return
end
for d = 1, limit do
fill(255, 255, 255)
for z=offset[d]+1,#tab1[d] do
stroke(255, 255, 255, 255)
strokeWidth(3)
ellipse(tab1[d][z-1].x,tab1[d][z-1].y,3)
end
if move[d] and moveit then
a=math.sqrt(dx[d]*dx[d]+dy[d]*dy[d])
b=speed/a
mx[d] = mx[d] + dx[d]*b
my[d] = my[d] + dy[d]*b
moveCircle(d)
end
if complete[d] then
fill(0,255,0)
end
ellipse(ex[d],ey[d],40,40)
if move[d] then
fill(0,255,0)
end
if coll.x==d or coll.y==d then
fill(255,0,0)
end
ellipse(mx[d],my[d],40,40)
fill(0)
text(d,mx[d],my[d])
text(d,ex[d],ey[d])
end
if hit==limit then
nextLevelScreen()
elseif circleCollision then
circleCollisionScreen()
elseif selected==limit and not moveit then
fontSize(40)
fill(0,0,255)
text("Double tap the screen to continue",WIDTH/2,HEIGHT/2)
fontSize(17)
end
who()
end
function who()
fill(255,255,255,30)
fontSize(17)
text("dave1707 (C)",WIDTH-70,20)
end
function nextLevelScreen()
fontSize(40)
fill(0,0,255)
text("You made it.",WIDTH/2,HEIGHT/2-100)
text("Double tap the screen for the next level",WIDTH/2,HEIGHT/2-200)
fontSize(17)
end
function circleCollisionScreen()
fontSize(40)
fill(0,0,255)
text("Sorry, you had a collision.",WIDTH/2,HEIGHT/2)
text("Double tap the screen to retry level",WIDTH/2,HEIGHT/2-100)
fontSize(17)
end
function calcDist(hx,hy)
pp=#tab1[path]
if pp>1 then
a=hx-tab1[path][pp].x
b=hy-tab1[path][pp].y
if a*a+b*b>400 then
return true
end
return false
end
return true
end
function touched(t)
if t.state==BEGAN then
if t.tapCount==2 then
if instruct then
instruct=false
init()
return
end
if hit==limit then
limit = limit + 1
init()
return
end
if gameOver then
init()
return
end
if selected==limit then
moveit=true
nextLevel=false
return
end
end
path=0
for s = 1, limit do
if (t.y-my[s])^2/20^2+(t.x-mx[s])^2/20^2 <= 1 and not move[s] then
path=s
end
end
elseif t.state==MOVING and path>0 then
if calcDist(t.x,t.y) then
table.insert(tab1[path],vec2(t.x,t.y))
end
elseif t.state==ENDED and path>0 then
table.insert(tab1[path],vec2(ex[path],ey[path]))
move[path]=true
selected = selected + 1
dx[path]=(tab1[path][offset[path]].x-mx[path])
dy[path]=(tab1[path][offset[path]].y-my[path])
end
end
function checkCollision(cc)
v1=vec2(mx[cc],my[cc])
for z=1,limit do
if cc~=z then
v2=vec2(mx[z],my[z])
if v1:dist(v2)<38 then
moveit=false
gameOver=true
coll=vec2(z,cc)
circleCollision=true
return true
end
end
end
return false
end
function checkMatch(cm)
v1=vec2(mx[cm],my[cm])
v2=vec2(ex[cm],ey[cm])
if v1:dist(v2)<5 then
mx[cm]=ex[cm]
my[cm]=ey[cm]
move[cm]=false
offset[cm]=#tab1[cm]
hit = hit + 1
complete[cm]=true
return true
end
return false
end
function moveCircle(mc)
if move[mc] then
if offset[mc]>#tab1[mc] then
tab1[mc]={}
offset[mc]=1
dx[mc]=0
dy[mc]=0
move[mc]=false
return
end
if checkCollision(mc) then
return
end
if checkMatch(mc) then
return
end
a=math.abs(tab1[mc][offset[mc]].x-mx[mc])
b=math.abs(tab1[mc][offset[mc]].y-my[mc])
ab=math.sqrt(a*a+b*b)
if ab<5 then
offset[mc] = offset[mc] + 1
dx[mc]=tab1[mc][offset[mc]].x-mx[mc]
dy[mc]=tab1[mc][offset[mc]].y-my[mc]
end
end
end
function instructions()
w=WIDTH/2
fontSize(25)
fill(214, 157, 46, 255)
text("Circles of Confusion",w,700)
fill(255)
text("The object is to move the lower circles to the",w,650)
text("matching circles above them. To move the circles, use",w,600)
text("your finger to drag a path from the lower circle to",w,550)
text("the upper circle. Once you lift your finger, the path",w,500)
text("will end and you can't re-draw it. If you don't draw",w,450)
text("a path far enough, the circle will still find it's",w,400)
text("way to it's matching circle. The paths can overlap,",w,350)
text("but if any circle collides with another, the game",w,300)
text("stops and you re-play that level. If you get all of",w,250)
text("the circles to their matching circle, you go to the",w,200)
text("next level which adds one more circle.",w,150)
fill(255,0,0)
text("Double tap the screen to start",w,100)
end
```