@achrenico, beat the last level, vertical sort, and then press next in the win screen after you complete it
Equalizer @ 15: http://www.youtube.com/watch?v=GN5MY_j6ZdI
Less general solution.
While I did this without optimizing qqq’s code, it’s essentially the same solution.
As there’s always at least one box in the next column, the first recursive call + drop can be changed to non-recursive call (=> 16). Also, the first column is empty, allowing first pick to be postponed to the end of loop. Now there are three similar tuples, allowing reuse (=> 15).
nicely done @achrenico.
Jayisgames is also keeping a walkthrough here, although still incomplete as he’s still working through the game
Let me add three solutions of mine:
Easy-5 in 7 registers (equal to the current best, but lovely ;P):
http://www.youtube.com/watch?v=6hnTCNDoyyY
Parting the Sea in 14 registers (improvement by 3):
http://www.youtube.com/watch?v=tYkuNjhFC5I
The Trick in 8 registers (improvement by 2):
http://www.youtube.com/watch?v=ceEzcQUcVpI
@tojot both very elegant solutions. I feel like we must be able to get rid of one of those prog4 calls in parting the sea though
I share this feeling, but I can’t tell how
Hi everyone, first time posting. I’ve found a 10-register solution for “Fill The Blanks”:
@Myndale, impressive that you were able to beat two solutions that had stood the test of time so far. Congrats!
I’ve updated the “leaderboard” at the top with your solutions.
It would be great to see an update in the AppStore that includes the new records.
… and maybe a link to this discussion.
@totoj, I haven’t had much time to spend on cargo-bot. My priority there is to create a level editor and ability to share levels. Would love some help if anyone is interested.
While developing a solution for count in binary (now I see that is along the lines the current 16 register record) I stumbled with a flawed counter that does the job in 15
My solution to “Come Together 2” in 7 regs (not shorter, but unknown aproach)
http://www.youtube.com/watch?v=YiMJnoqVqw4
Another take on “Lay it Out”.
Same 7 regs, but the action is more funny
http://www.youtube.com/watch?v=XtghOr7v9_c
Hi All,
I’ve written a solver for Cargo-Bot!
It can check all possible programs for a given level and outputs those, which lead to solution.
I’ve already checked most of the levels up to 7-8 register programs and can say for sure, there are no solutions shorter than gathered here.
Levels with more than 8 register solutions require a small server farm to analyse :)
For all levels there might be many variations. For instance:
- Color Sort has 338 possible solutions in 7 registers.
- Changing Places 2 has 8 solutions in 6 registers:
[ > # < #R> 1 ][ ][ ][ ]
[ >N# < #R> 1 ][ ][ ][ ]
[ >R> # < # 1 ][ ][ ][ ]
[ >R>N# < # 1 ][ ][ ][ ]
[R> > # < # 1 ][ ][ ][ ]
[R> >N# < # 1 ][ ][ ][ ]
[ >N2 # 1 ][ # < ][ ][ ]
[ >N2 # 1 ][N# < ][ ][ ]
- Mirror 2 has only 2 solutions in 7 registers:
[ 2 1 ][ # >N2 # < ][ ][ ]
[ 2 1 ][N# >N2 # < ][ ][ ]
Legend:
< - left
> - right
# - put/pick up the box
1 – call prog 1
2 – call prog 2
Modifiers:
N – no box
R – red box
Stay tuned! ;)
Regards,
Blaker