You have enough examples that you can start making whatever changes you want.
I’ll try it!
Let’s see what happens!
How can I make a sprite deleted in Codea? E.g. that they place a character boy - sprite in the middle, and after 3 seconds this sprite is deleted
viewer.mode=FULLSCREEN
function setup()
count=0
end
function draw()
background(0)
if count<180 then -- 60 frames per second * 3 sec
count=count+1
sprite(asset.builtin.Planet_Cute.Character_Boy,WIDTH/2, HEIGHT/2)
end
end
WachenX = 900
WachenY = 700
shootX = x
shootY = y
WshootX = WachenX
WshootY = WachenY
WachenLeben = 1
if Training then
background(77)
sprite(asset.builtin.UI.Blue_Button10, 850, 100, 100)
if not nicht then
shootX = shootX + 30
end
sprite(asset.builtin.Planet_Cute.Character_Boy,x,y)
if not loeschen then
sprite(asset.builtin.Planet_Cute.Character_Horn_Girl, WachenX, WachenY, 100)
end
fill(255, 14, 0)
text(WachenLeben, WachenX, WachenY)
fill(37, 0, 255)
fontSize(20)
text(SpielerLeben, 100, 100)
sprite(asset.builtin.Planet_Cute.Brown_Block, 150, 715, 100)
sprite(asset.builtin.Space_Art.Green_Bullet, WshootX, WshootY)
Counter = Counter + 1
WshootX = WshootX - 40
if Counter > 60 then
WshootX = WachenX
Counter = 0
end
--Los Angeles Jugend Johann Game Timeddd. dieser ext. stante EinfaäÄVH Ähier.
checkCollide()
end
sprite(asset.builtin.UI.Blue_Tick, shootX, shootY)
if RND == "Tod" then
background(0)
fill(255, 14, 0)
ellipse(100,100)
text("Wird ins Krankenhaus verlagert..", 500, 400)
end
if RND == "Kill" then
sprite(asset.builtin.Planet_Cute.Shadow_North_East, WachenX, WachenY, 100)
loeschen = true
WachenX_sgk = 0
Wshoot = WachenX
end
function shooting()
shootX = shootX + 30
nicht = false
shootY = y
end
if SpielerLeben then
background(0)
end
I just can’t get the guard to shoot the player correctly (so the guard should shoot in the direction of the player)