# Calculator Game

This is a game my friends and I play, but we use our hands. I decided to try to recreate it on codea, as it is a very simple game.

If you’ve never played it there are instructions in app.

There are probably a lot of things I could have done to shorten up the code, but this is my first game I’ve ever made on Codea.

``````
--# Main
-- Calculator game
function setup()
game = true
p1h1= 1
p1h2 = 1
p2h1=1
p2h2=1
playerturn = math.random(1,3)
number= 0
p1h1rec = false
p1h2rec = false
p2h1rec = false
p1h1a = true
p1h2a = true
p2h1a = true
p2h2a = true
back1 = 0
back2 = 255
backchange = 0
displayMode(FULLSCREEN)
--    music("Game Music One:Happy Song")
end
function draw()
if playerturn == 3 then
playerturn = 1
end
stroke(back1, back2, 255, 255)
if back1 <= 255 and backchange == 0 then
back1 = back1 + 1
end
if back1 >= 255 then
backchange = 1
end
if back1 <= 255 and backchange == 1 then
back1 = back1 - 1
end
if back2 <= 255 and backchange == 0 then
back2 = back2 - 1
end
if back2 >= 255 then
backchange = 0
end
if back2 <= 255 and backchange == 1 then
back2 = back2 + 1
end
background(back1, back2, 255, 255)
strokeWidth(5)
if game == true then
fill(0, 0, 0, 255)
text(p1h1,WIDTH/2-400,HEIGHT/2-230)
text(p1h2,WIDTH/2+400,HEIGHT/2-230)
text(p2h1,WIDTH/2-400,HEIGHT/2+230)
text(p2h2,WIDTH/2+400,HEIGHT/2+230)
if playerturn == 1 and CurrentTouch.y >= 100 and CurrentTouch.y <= 200 and CurrentTouch.x >= 90 and CurrentTouch.x <= 170 and p1h1a == true then
p1h1rec = true
end
if p1h1rec == true and p1h1a == true then
p1h2rec = false
rect(60,100,100,100)
fill(255, 255, 255, 255)
text(p1h1,WIDTH/2-400,HEIGHT/2-230)
fill(0, 0, 0, 255)
text(p1h2,WIDTH/2+400,HEIGHT/2-230)
end
if p1h2rec == true and p1h2a == true then
p1h1rec = false
rect(860,100,100,100)
fill(255, 255, 255, 255)
text(p1h2,WIDTH/2+400,HEIGHT/2-230)
fill(0, 0, 0, 255)
text(p1h1,WIDTH/2-400,HEIGHT/2-230)
end
if p1h1rec == true then
if CurrentTouch.x >= 90 and CurrentTouch.x <= 170 and CurrentTouch.y >= 600 and CurrentTouch.y <= 700 and p1h1a == true and p2h1a == true then
p2h1=p2h1+p1h1
p1h1rec = false
playerturn=2
end
if CurrentTouch.x >= 860 and CurrentTouch.x <= 960 and CurrentTouch.y >= 600 and CurrentTouch.y <= 700 and p1h1a == true and p2h2a == true then
p2h2=p2h2+p1h1
p1h1rec = false
playerturn = 2
end
end
if p1h2rec == true then
if CurrentTouch.x >= 90 and CurrentTouch.x <= 170 and CurrentTouch.y >= 600 and CurrentTouch.y <= 700 and p1h2a == true and p2h1a == true then
p2h1=p2h1+p1h2
p1h2rec = false
playerturn =2
end
if CurrentTouch.x >= 860 and CurrentTouch.x <= 960 and CurrentTouch.y >= 600 and CurrentTouch.y <= 700 and p1h2a == true and p2h2a == true then
p2h2=p2h2+p1h2
p1h2rec = false
playerturn = 2
end
end
if playerturn == 1 and CurrentTouch.x >= 850 and CurrentTouch.x <= 950 and CurrentTouch.y >= 100 and CurrentTouch.y <= 200 and p1h2a == true then
p1h2rec = true
end
if playerturn == 1 and CurrentTouch.x >= 850 and CurrentTouch.x <= 950 and CurrentTouch.y >= 100 and CurrentTouch.y <= 200 and p1h1rec == true then
p1h2rec = true
p1h1rec = false
end
if playerturn == 2 then
if CurrentTouch.x >= 90 and CurrentTouch.x <= 170 and CurrentTouch.y >= 600 and CurrentTouch.y <= 700 and p2h1a == true then
p2h1rec = true
p2h2rec = false
end
if CurrentTouch.x >= 860 and CurrentTouch.x <= 960 and CurrentTouch.y >= 600 and CurrentTouch.y <= 700 and p2h2a == true then
p2h2rec = true
p2h1rec = false
end
end
if p2h1rec == true and p2h1a == true then
rect(60,565,100,100)
fill(255, 255, 255, 255)
text(p2h1,WIDTH/2-400,HEIGHT/2+230)
end
if p2h2rec == true and p2h2a == true then
rect(860,565,100,100)
fill(255, 255, 255, 255)
text(p2h2,WIDTH/2+400,HEIGHT/2+230)
end
if p2h1rec== true and CurrentTouch.y >= 100 and CurrentTouch.y <= 200 and CurrentTouch.x >= 90 and CurrentTouch.x <= 170 and p1h1a == true and p2h1a == true then
p1h1=p1h1+p2h1
playerturn= 1
p2h1rec = false
p2h2rec = false
end
if p2h1rec == true and CurrentTouch.x >= 850 and CurrentTouch.x <= 950 and CurrentTouch.y >= 100 and CurrentTouch.y <= 200 and p2h1a == true and p1h2a == true and p2h2rec == false then
p1h2=p2h1+p1h2
playerturn=1
p2h1rec=false
p2h2rec = false
end
if p2h2rec== true and CurrentTouch.y >= 100 and CurrentTouch.y <= 200 and CurrentTouch.x >= 90 and CurrentTouch.x <= 170 and p2h2a == true and p1h1a == true then
p1h1=p1h1+p2h2
playerturn= 1
p2h2rec = false
p2h1rec = false
end
if p2h2rec == true and CurrentTouch.x >= 850 and CurrentTouch.x <= 950 and CurrentTouch.y >= 100 and CurrentTouch.y <= 200 and p2h2a == true and p1h2a == true then
p1h2=p2h2+p1h2
playerturn=1
p2h2rec=false
p2h1rec = false
end
if p1h1 >= 5 then
fill(back1, back2, 255, 255)
rect(60,100,100,100)
p1h1a = false
end
if p1h2 >= 5 then
fill(back1, back2, 255, 255)
rect(860,100,100,100)
p1h2a = false
end
if p2h1 >= 5 then
fill(back1, back2, 255, 255)
rect(60,565,100,100)
p2h1a = false
end
if p2h2 >= 5 then
fill(back1, back2, 255, 255)
rect(860,565,100,100)
p2h2a = false
end
end
fill(0, 0, 0, 255)
text("Help",WIDTH/2+460,HEIGHT/2-360)
if p1h1a == false and p1h2a == false then
text("PLAYER 2 WINS, DOUBLE TAP TO PLAY AGAIN",WIDTH/2,HEIGHT/2)
end
if p2h1a == false and p2h2a == false then
text("PLAYER 1 WINS, DOUBLE TAP TO PLAY AGAIN",WIDTH/2,HEIGHT/2)
end
if p2h1a == false and p2h2a == false and CurrentTouch.tapCount == 2 or p1h1a == false and p1h2a == false and CurrentTouch.tapCount == 2 then
game = true
p1h1= 1
p1h2 = 1
p2h1=1
p2h2=1
playerturn = 1
number= 0
p1h1rec = false
p1h2rec = false
p2h1rec = false
p1h1a = true
p1h2a = true
p2h1a = true
p2h2a = true
back1 = 0
back2 = 255
backchange = 0
end
if playerturn == 1 and game == true then
fill(255, 0, 0, 255)
rect(470,20,100,100)
elseif playerturn == 2 and game == true then
fill(255,0,0,255)
rect(470,600,100,100)
end
if CurrentTouch.x >= 930 and CurrentTouch.y <= 50 then
game = false
end
if game == false then
fill(0, 0, 0, 255)
text("The player with the red square goes first, they have to click a number and then",WIDTH/2,HEIGHT/2+30)
text("click a number on the row of the other player, those numbers will add together on the other players side",WIDTH/2,HEIGHT/2)
text("If your number adds up to five or over, then you loose that number. Last player standing wins",WIDTH/     2,HEIGHT/2-30)
text("Double Tap to exit",WIDTH/2,HEIGHT/2-120)
if CurrentTouch.tapCount == 2 then
game = true
end
end
end
``````

Great work on your first game, @Mason

Nice work!

I suggest you learn about tables, that will help make your code much smaller and easier for you to work with.