Well, i’ve been working on this for the last few months and thought i’d stick it out there to get a bit of feedback from you lovely Codea guys (and er…girls if there are any!)
Basically, its a simple slot-racing premise, but with a distinctly retro sci-fi feel. Think ‘The Jetsons’ meets ‘Scalextric’ and you get the idea.
I wont bore everyone with the in’s and out’s - but if anyones vaguely interested I’m trying to document the whole process as I go along in a fun way on my development blog - from initial concept, game-design, game-art/graphics and ultimately, the App Store, marketing, rejection, nervous breakdown… bla bla bla…
I think a ‘blog’ kind of serves a few useful purposes - firstly, i’m quite disorganised so it keeps me on track and also, I think whilst there are lots of coding examples/tuts on here, it would be nice for newbies to see how a game project can be created start to finish - warts and all!
Hey, it might even inspire someone starting out to do something similar… Its been great fun so far!
I’m currently at Version 2 of my prototype, although the blog and examples are bit back-level of where i’m actually at. All placeholder stuff and simple game-mechanics so far…but its getting there…
Movie :
Screenshot :
https://www.dropbox.com/s/0jcurmxqfhtmt7j/Buggies_Proto_v2_small.jpg
Blog :
Feel free to follow the game development blog on Tumblr…
Thank you. (blush)
p.s. Let me know if you have any questions!