Bug with noStroke?

When I call noStroke and then draw an ellipse I see a very thin stroke around the ellipse. This is most noticeable when I set the alpha of the fill to be very transparent.

Odd, I thought I added a special shader path for those ellipses. Will have to double check the code. Thanks for the report.

noticed this too. strokeWidth(-1) is a workaround for now

This is still present for me, is it supposed to be fixed?

I get this too, but it’s erratic. The clouds in Wizard’s Fire are drawn with noStroke() but sometimes they have a boundary, sometimes they don’t.