Hey guys, I’m having trouble writing a simple animation for a game in which there’s a circular bubble…and it bursts into a million pieces like an actual bubble would…
Can someone work with me on this and “mentor” me through an animation problem?
I’m also trying not to drop my fps at all, so I need to to be efficient!
So the bubble kind of disintegrates very quickly into a lot of little water droplets, now simulating that fully would be crazy, but you could potentially fake it nicely with some kind of particle effect, and there are loads of particle effects in the forum.