Bubble pop animation help

Hey guys, I’m having trouble writing a simple animation for a game in which there’s a circular bubble…and it bursts into a million pieces like an actual bubble would…

Can someone work with me on this and “mentor” me through an animation problem?

I’m also trying not to drop my fps at all, so I need to to be efficient!

Thanks guys!

Im guessing a million was just an exaggeration, but still, even if something were to split up into 50 pieces, some frames would drop.

as an example, you could study this http://codea.io/talk/discussion/2257/exploding-mesh-with-shaders/p1

it’s also not quite as simple as breaking it into little squares like the exploding mesh example. Watch this https://www.youtube.com/watch?v=blNe2Ae5a2c

So the bubble kind of disintegrates very quickly into a lot of little water droplets, now simulating that fully would be crazy, but you could potentially fake it nicely with some kind of particle effect, and there are loads of particle effects in the forum.