blendmodes

blendMode( DST_COLOR, SRC_COLOR ) a MULTIPLY that will keep the result 2x brighter than a true multiply. Note also that the transparent parts will be x2 more opaque too.

blendMode( DST_COLOR, SRC_COLOR, DST_COLOR, ZERO ) a MULTIPLY as above, but the transparency will remain correct.

i think now i’ve understood blendmode settings. The only setting i still really didnt find a use for is the SRC_ALPHA_SATURATE. Any idea?

Heres my toorch effect I’ve used for my splashscreen.

http://youtu.be/mpNIo3SIxRU

did you get this with blendmode? looks more like a shader effect…

Shader for the ripple effect. But the slow revel effect is with a blendmode and a tween. Just moving a sprite that has 0 alpha in the middle over the logo.

lastest code
https://gist.github.com/anonymous/6b42853df4823cd326ba