juaxix, Zombies are always awesome…! I’ll keep my eyes open for your game.
Finally i fix the flood fill algorithm but now i need a genetic one for the new random gems, omg, this is hard XD
Progress:
http://www.youtube.com/watch?v=bjOhgirkLVo ( youtube.com/watch?v=bjOhgirkLVo )
@voiceoftreason as soon as i finish with this magic gems and share the code…
Hee hee - that’s awesome @voiceofreason - I want to play! That looks easily more fun than most of the games I download.
Except - once my daughters see that, they’ll steal daddy’s ipad for a day or so…
@Bortels It’s me who are coding the Magic Gems of the video xD or are you talking about another game?
Sorry - I was so impressed I looked at the wrong name. Magic gems look really fun and I can’t wait to try it out @juaxix!
Mind you, @voiceoftreason’s looks good as well.
I’m actually impressed at the quality of stuff coming out so soon.
@juaxix That gems game does look good… Is there code up for that? ![]()
@bortels I took your suggestion. There are now zombies with parachutes that you can shoot out the sky or shoot their parachutes to make them squish on the ground…

@voiceoftreason - RAWR! That is not just awesome, it is “teh awesome”.
Now make em DANCE when they kill you. ![]()
@voiceofreason yes, link: http://twolivesleft.com/Codea/Talk/discussion/131/magica-gems-source-code
And this is for the Side screener platformer too:
http://twolivesleft.com/Codea/Talk/discussion/133/sprint-animal-source-code
Hey, here you are @voiceofreason ,i am playing with the trigonometry to make a good shot for the green torret, in development right now, btw:
http://www.youtube.com/watch?v=6w-aMzXmrnM
(youtube.com/watch?v=6w-aMzXmrnM)
@juaxix that looks really cool
@Simeon here is the source code:
http://twolivesleft.com/Codea/Talk/discussion/156/towers-vs-zombies-source-code
I’m trying to realize a new data-type structure based on brothers…
http://www.youtube.com/watch?v=enfbBjUfERM
@Simeon: When you store a class instance in a variable, and then also in a member of another class, is it a reference or a copy?
almost certainly a reference; lua will not copy tables (which is how objects are generally implemented) unless you force it explictly via unpack() or such.
@Bortels: thanks bross