I’m having a weird issue using displayMode(FULLSCREEN) and setContext()
Basically, it seems that the non fullscreen value are used for the WIDTH/HEIGHT constants when using setContext() to reset drawing to the screen.
It’s fixed when “reseting” the program during runtime.
I’ve wasted a good few hours trying to find a fix but seeing it’s still glitching when using the simplest code, I’m starting to think maybe it’s not my fault ^^
So, is this a glitch to be reported or am I doing something wrong ?
function setup() displayMode(FULLSCREEN) img = image(WIDTH, HEIGHT) setContext(img) sprite("Small World:Church", WIDTH/2, HEIGHT/2, WIDTH, HEIGHT) -- not needed I believe, but doesn't change anything setContext() end function draw() background(0,0,0,255) -- specifying the WIDTH/HEIGHT isn't needed, but either way, not working sprite(img, WIDTH/2, HEIGHT/2, WIDTH, HEIGHT) end