ruilov
1
Is a zero alpha color supposed to be fully transparent? I thought so but then why does thus draw a red line at all?
function draw()
background(0,0,0,255)
noSmooth()
strokeWidth(2)
stroke(0, 0, 0, 255)
fill(0,0,255,255)
rectMode(CORNER)
rect(100,100,200,200)
stroke(255,0,0,0)
line(0,150,600,150)
end
ruilov
2
Or simpler, why does this draw a red line?
function draw()
background(0,0,0,255)
noSmooth()
strokeWidth(2)
stroke(255,0,0,0)
line(0,150,600,150)
end
I never noticed that before, it’s seems related to using noSmooth()
sim
4
Yeah it’s a problem with the way we draw noSmooth() lines (GL_LINES). Please put this on the issue tracker and we’ll tackle it in the future.
sim
5
Nevermind this turned out to be an easy fix. It will be fixed in the next version after 1.2.7.