Action RPG Maker : Beta-tester needed

Please use Private messages to send your UUID

@Genericsky @Briarfox Especially on a non-Project Beta discussion, in which anyone can see it (without even needing a forum account)

(If someone got your UDID you could get hacked)

This looks amazing! I will buy it for sure when it hits the store!

So sorry for the long hiatus. Had new additions to family, changed job and moved house. Planning to get back to this project next week and will reply to all your messages. Thanks for the interest!

Hey! This project looks so cool :slight_smile: Great work.

I remember you showing me this to help with a problem I had months ago, never thought it would develop this well. nice job.

Hi all, for those who have sent me your udid, I would have sent u the latest development build. The engine is more or less complete. I would just need to add more reaources( monster, npc) to complete it. Message me if u did not get a message/email from me? Tks for your support!

Could I be a beta tester ?

That’s awesome!!! I want in please

Thanks all who have come forward. I am still fixing up some of the minor bugs (including saving with savetext) before releasing the next build.

In the meantime, here’s a preview of some of the newer features:
https://youtu.be/iFHCHGnhm6A

If you have indicated interest to beta-test, I should have emailed you the instructions and builds. If you have not received the builds and email, please message me. Thanks!

I have migrated all the materials to the new site rpg-action.com

Most of the updates will also be available through the developer blog. http://www.rpg-action.com/#!blog/c1h5c

It is making good progress and the end is in sight! Did I mention that it would also be made available for iphone? :slight_smile:

Latest video
https://www.dropbox.com/sc/qbkverwqxjv8qnw/AADhJ7wIOoIJinRjGySJnGSfa

About when will it be published to the appstore? (What will tye price be aswell)

@zapaper how do you make your animations? (The walking and fighting animations)

@kire I really hope to get it out in the next 1-2 months. But there’s always something to improve on. @llEmill most of my art are from opengameart. Then u just need to manage your key frames to get a reasonably smooth animation.

@llEmill - you look for spritesheets like this, which have a sequence of images for walking, running, fighting etc.

Then you get Codea to cut the spritesheet up into individual images (using the image copy command), and you need to show them one after another in the right order, to make them look good.

I wrote about it here.

I have added new features to the App. Mainly terraforming and customisation (you can upload your own spritesheets) and change the map as you play. e.g. farming, making islands etc.

https://youtu.be/z8hd-ItB8Nw

B)

Suggestion:
HardCore [minecraft-] mode: You have smaller life count, harder diffuculty
Commands: Setting time, spawning monsters
Command Block: A command will be done
Setting the World to online

One someone makes an RPG with your app, how will they publish their new RPG to the app store?