At the beginning of “Main” there are options for choosing Gouroud shading and Colorization (v.s. Flat shading and B&W).
You can move with the standard dual sticks.
I’m having random problems with @Nat’s controller library; from time to time I receive “nan” values. Maybe it’s my fault, I have to work more on it.
You know, when Codea first came out, I really didn’t think it could handle much beyond the kind of simple arcade game I was cranking out circa 1980. Turns out, that’s just me. I’m blown away by where you guys keep pushing this tool.
Finally I’ve found the bug in Nat’s Controller library. When it detected a mouvement of 0 pixels, it returned “nan”. I’ve just added a line that corrects this.
In the function clampLen, I’ve added in the first line:
That’s not a bug, that’s a feature. Simeon is trying to protect you from the Chrono-Synclastic Infundibulum that happens if you try to divide a zero vector by its length.
@geb, I think the best option is to transfer the files using iExplorer. You can also copy and paste, because there aren’t a lot of files in this project.