2D Physic game / sandbox with drawing

I actually liked the win/loss screens because they were weird. :slight_smile: they add character.

haha, ok, I’m putting all together guys, this game is going to see the light soon…

Last news…here is some experiments with music and collisions:

http://www.youtube.com/watch?v=Dw7ucftfsDk

I had to reduce the number of polys for each shape and the points for each poly too,…Polys are now closed using Bezier splines (not lines), also, the box2d engine need some time to be able to gather all the garbage so, to avoid glitches, bugs and crashes you have to allow some ms (0.3s aprox) between each shape created to be destroyed properly, the game now detects if you are creating a poly inside the player ball or inside/around another user shape, these are the extreme cases where the engine goes down so ,i take appart those conflicting objects and destroy it ,in some time after the creation time, then if you want a good framerate you can check the Deltatime, if it is greater than 0.5 this is a bad thing, I take the last poly created and destroy it (logic rule)…
I had also to reduce the number of particles for almost everything, change animations for simple images and I have started using tweener, omg, now it is so simple to code animations and events with Codea , just amazing.

I have created 6 worlds with 6 stories and 6 comics with 2 parts, which are presented in the first and the last levels of each world with a mesh + shader technique of background moving using glsl mod() function…so easy, it took me 30min aprox to have this comic thing working hahaha!

This is getting really cool! Looking forward to its release.

That one looks awesome!!

Thanks all for your comments.
Here is a fish I coded yesterday made with mesh api in 3D
http://www.youtube.com/watch?v=PRcYsOdSO5k

This is the game version with the fish and the fish level and the cool music just the music has done XD
http://www.youtube.com/watch?v=cKYPzIs1rFA
Hope @Simeon and @John could finally fix the physics bugs of the box2d engine to be able to publish it in AppStore

Super cool. Nice job. I look forward to seeing it on the app store.

Thanks @Zoyt , here is the video with 4 of the worlds already designed and running some level samples

http://www.youtube.com/watch?v=sDdpOHYcmOk

@juaxix - Extra cool. I like how you combined lots of the code posted on this forum. Looking forward to it.

Cool

This tutorials series about programming with processing and Box2D are unvaluable!!
https://vimeo.com/channels/natureofcode/page:1

thanks to this guy i have coded this game mechanic for the physics game:
http://www.youtube.com/watch?v=Z1fI7pF5Ii4

This is the physics game type (dimension 4th - UFO Dimension) of the planets gravity and so on:

http://www.youtube.com/watch?v=-WtT7_3xZ8g

Here it is the third dimension (droid world),

http://www.youtube.com/watch?v=01FlulDwHf8

with eyes, elastic ropes, ropes, softbodies, water phsyics and other stuff.

And at finally! i finish the game with the 6th dimension ( hedheog vehicles dimension) with rampages, obstacles, etc.

http://www.youtube.com/watch?v=SMu2NgMS0TE

Now you can post to twitter and facebook a screenshot with the level result, record a video and save it automatically in your library, …etc

Only 7 levels left :slight_smile:

Out of curiosity…is that my metaball technique?

The hedgehog dimension looks very close to @Luatee’s Splinerider

And has nobody else noticed how close this looks to Crayon Physics Deluxe?

Yes @SkyTheCoder !, the water is a modified version of the metaball technique with some adjustments to improve the shapes and to be able to run in smaller screens (iPhone’s).

And yes, it is @Luate splinerider ,who sent me his code :slight_smile:

All this project began the past year with the inspiration of Crayon Physics, but, the idea was to make something different,…I was searching to make a game that uses box2d physics in Codea, while it can be used to improve the engine, let people learn from the code and, find new ways of entertainment, hopefully I will submit the game this month with the multiplayer part, i’m coding the objective c classes and will post here too, something I have waiting for so long! :wink:

@juaxix Yes! I got them all right. :stuck_out_tongue:

And it seems VERY cool. I would buy this.

@juaxix, holy. That looks amazing, and definitely something I would pay 2 bucks for

@juaxix I love the look of this, @SkyTheCoder stop being a ball buster! :wink: I like the crayon look as well, fits in with drawing concept… I look forward to picking this up from the App Store when its finished!

Thanks, this is more than a year of hard work…thanks to people here it is much less pain, finally we can see the end to all this project of bringing all the box2d lib properties in Codea into one game :smiley:

I have submitted the game with bugs that crashes the whole world XD … while @Simeon updates the online libs, hope Apple approves it
:]

I have upload a video for each level of the 60 in this channel:
http://www.youtube.com/6xixgames
these videos can be viewed each time you press the “solution” button while the game is paused in a level inside a subview of Codea.

Now I’m working in the multiplayer part, I’m adopting the Harmony project from @shrike to share the draws in a coop simple game throught GameCenter turn based system, initially with 2 players per game.

Just now #6Dimensions only has one leaderboard and no achievements…do you think this is important for gamers?

I’m late to peek in on this… but I’m kind of glad I am. So many cool videos to watch, and the state of the game looks fantastic. It’s kind of like a “best of” all the coolness I’ve seen in the forums squeezed into one creative box.

@Luatee I’m just excited that people use my code. :stuck_out_tongue: