Will shade be built in into codea or will it work as a separate project?

Will shade be like shaders where you can call it like Mesh1.shader = shader3D() or will it be completely separated?

Btw. I can’t create any new shaders in Shade?

@TokOut sounds like you haven’t started the free trial in Shade or purchased the unlock (don’t worry, it doesn’t cost money in the beta even though it says it does).

It will be a separate app but you can use the files made in Shade inside Codea using the craft.material() function.

Thanks for your response!