voxel terrain example uses `chunk:setWithNoise`, undocumented

i’m guessing this is a method on volume, and that it traverses the volume, filling each voxel with the result of the corresponding call to the noise function provided. can u confirm / deny?

@RonJeffries - just read the Voxel editor code and there were many references to chunks within it. Not sure what volumes are and what they do. I was looking for something which could replace the 3D mesh terrain generation within Craft. So far no joy, limited interest in Voxels.

i think a chunk is likely an instance of craft.volume. i’m not sure about mesh capacity, but i suspect you could use noise to define terrain points and then mesh them. one would want to do it in triangles of course.