Tween is acting weird

Hi! For some reason, my tween works fine when I use tween.stopAll(), but when I use the tween.stop( name), it acts stacitly, bouning around the scene, not going towards my finger, etc. Any suggestions how to fix this?


function setup()

heroes = {vec2(30, 50), vec2(30, 150)}

end

function draw()

sprite("hero", v[1].x, v[1].y)
sprite("hero", v[2].x, v[2].y)

controlling = v[1]


end

function touched(t)

if controlling ~= nil then
tween.stop(moving)
 moving = tween(4, controlling, {t.x, t.y})

end

end
function setup()

v = {vec2(30, 50), vec2(30, 150)}
controlling = v[1]
end

function draw()
    background(255, 255, 255, 255)

sprite("Planet Cute:Character Boy", v[1].x, v[1].y)
sprite("Planet Cute:Character Cat Girl", v[2].x, v[2].y)


end

function touched(t)
if t.state == ENDED then
if moving ~= nil then
tween.stop(moving)
moving=nil
else
 moving = tween(4, controlling, {x=t.x,y= t.y})
end


end

end

Oh I see now, I have to tell the app what t.x and t.y is, correct?

The only thing I don’t understand is the “moving=nil” part, could someone explain? :slight_smile:

You also need to add the touch state in. When you touch it was firing off on start, moving and end.

function touched(t)
--stop the tween when you lift up your finger
   if t.state == ENDED then
      --If moving exists stop the tween
      if moving ~= nil then
         tween.stop(moving)
         --Make tween nil (doesnt exist) so you can tween again
         moving = nil

      else
          --to tween here
      end

   end

end