openURL error?

the openURL gets an error when it attempts to load the in-app browser



supportedOrientations(LANDSCAPE_ANY)
displayMode(FULLSCREEN)
saveProjectInfo("Author","CodeaNoob")
saveProjectInfo("Description","Tilt the paddle to dodge the endless falling objects")
readProjectInfo("Author")
readProjectInfo("Description")

function setup()
parameter.watch("Lives")
print(HEIGHT/3)
parameter.text("Console","",callBack)
Lives = 3
GAME_PLAYING = 0
GAME_DEAD = 1
GAME_OVER = 2
state = GAME_DEAD
objectTable = {}
lastGenerated = ElapsedTime
interval = .12
num = 5  
table.insert(objectTable,Objects(math.random(1,WIDTH-1),math.random(1,4),num))
pColor = color(0, 0, 0, 255)
paddle = Paddle(WIDTH/2,5,80,15,pColor)
end
function draw()
spriteMode(CENTER)
sprite("SpaceCute:Background",WIDTH/2,HEIGHT/2,WIDTH,HEIGHT)
pushStyle()    
spriteMode(CENTER)
fill(0, 0, 0, 255)
textMode(CENTER)
textAlign(CENTER)
font("Copperplate-Light")
fontSize(30)
text("Tap here to play", 500,250)
text("Version 1.0.0",500,750)
fontSize(50)
text("Tilt Island 2.0", 500, 600)
fontSize(40)
text("Tilt the device to dodge the falling objects!", 500, 500)
fontSize(30)
text("Tap here to visit the developer",500,30)
if state == GAME_PLAYING then
spriteMode(CENTER)
sprite("SpaceCute:Background",WIDTH/2,HEIGHT/2,WIDTH,HEIGHT)
pushStyle()
randomObjectGenerate()   
popStyle()       
score = ElapsedTime 
fill(255)
font("Futura-CondensedExtraBold")
fontSize(30)
textMode(CORNER)
score = ElapsedTime - start
fill(255, 255, 255, 255)
text("Score: "..string.format("%.1f",score),10,HEIGHT-50)
text("Lives: "..Lives,900,HEIGHT-50)
end
if state==GAME_OVER then
fill(255)
text("Score: "..string.format("%.1f",score),WIDTH/2,400)
state=GAME_DEAD
alert("Nice job getting "..score.." points!","Nice!")
end
drawPaddle()
end
function randomObjectGenerate()
for k,v in pairs(objectTable) do 
v:draw()    
end
if ElapsedTime - lastGenerated > interval then
lastGenerated = ElapsedTime
num = num + 1
table.insert(objectTable,Objects(math.random(1,WIDTH-1),math.random(1,4),num))  
end
for k,v in pairs(objectTable) do 
if paddle:collide(v.a.x,v.a.y) and v.a.info.id > 0 then
sound(SOUND_HIT, 46295)
v.a.info.id=0
Lives=Lives-1
if Lives<1 then
state=GAME_OVER

end
end
if v.a.y < 0 or (v.a.x > WIDTH or v.a.x< 0) or v.a.info.id == 0 then
table.remove(objectTable,k)
v.a:destroy()
v.a = nil
v=nil
end
end
end
function drawPaddle()
paddle:draw()
end
function touched(touch)
if touch.tapCount == 1 and touch.y >=201 and state == GAME_DEAD then
state = GAME_PLAYING
start = ElapsedTime
Lives=3
end
if touch.y <=200 and state == GAME_DEAD then
openURL("www.google.ca",true)
end
end
--The Paddle Tab
Paddle = class()
function Paddle:init(posx,posy,pWidth,pHeight,pColor)
self.pWidth = pWidth
self.pHeight = pHeight
self.posx = posx
self.posy = posy
pos = vec2(posx,posy)
size = vec2(pWidth,pHeight)
self.pColor = pColor
end
function Paddle:draw()
checkGrav()
fill(pColor)   
rect(pos.x,pos.y,self.pWidth,self.pHeight)
end
function Paddle:collide(x,y)
if x>pos.x and x<pos.x+self.pWidth and y>self.posy and y<self.posy+self.pHeight*2 then
return true
end
return false
end
--This Function checks the Gravity
function checkGrav()
if pos.x >= 0 and pos.x <= WIDTH - size.x then
if Gravity.x > 0 then
pos.x = pos.x + (20 * Gravity.x)
end  
if Gravity.x < 0 then
pos.x = pos.x - (-20 * Gravity.x)
end    
end 
if pos.x < 0 then
pos.x = 0
end
if pos.x > WIDTH - size.x then
pos.x = WIDTH - size.x
end
end
--The Object Tab
Objects = class()
function Objects:init(x,cat,id)
self.a = physics.body(CIRCLE,20)
self.a.x = x
self.a.y = HEIGHT
self.a.gravityScale = 1
self.a.restitution = 0.0
self.a.interpolate = true
self.asleepingAllowed = true
self.flag = true
self.category = cat
self.a.info = {}
self.a.info.id = id
end
function Objects:draw()
pushMatrix()
translate(self.a.x, self.a.y)
if self.category == 1 then
sprite("Planet Cute:Rock",0,0,50,88)
elseif self.category == 2 then
sprite("Platformer Art:Spikes",0,0,50,51)
elseif self.category == 3 then
sprite("Planet Cute:Brown Block",0,0,50,80)
elseif self.category == 4 then
sprite("Planet Cute:Plain Block",0,0,50,85)         

end
popMatrix()
end  
function Objects:touched(t)
end
-- add this function anywhere in your code

function callBack()
if Console == "Dumbwaytodie" then
close()
end
if Console == "Lives" then
Lives = math.huge
end
if Console == "Easy" then
interval = 1
end
if Console == "Regular" then
interval = .12
end
if Console == "Hard" then
interval = .1
end
if Console == "help" then
print("Lives = Infinite Lives")
print("Easy = Easy difficulty")
print("Regular = Regular Difficulty")
print("Hard = Hard Difficulty")
print("Insane = Dont even try this Cheat Code")
end
if Console == "Insane" then 
interval = 0.00001
end
if Console == "Achievments On" then
print("Achievments not yet added")

end
end