I like the scoring on yours @Monkeyman32123 if you put the starter into a separate tab it speeds everything up.
here’s my entry. Had to fit the code on two posts(sorry).
function setup()
displayMode(FULLSCREEN)
ww = math.random(1,2)
ud = nil
hoff = true
sud = false
minute = 6
sec1 = 0
sec2 = 0
start = false
sSecond = 60
sStart = 60
x2 = WIDTH/2
y2 = HEIGHT/2
drct = true
up_down = nil
Pls = 0
Ais = 0
size = 40
hit = false
mo = 0
AImo = 0
gs = false
e = false
m = false
h = false
dim = false
fade = 0
ax = 30
ay = HEIGHT/2 - 30
aw = 25
ah = 100
x = 975
y = HEIGHT/2 - 30
w = 25
hi = 100
Pls = 0
Ais = 0
fade2 = 255
go = false
AIgo = false
play = true
playtime = 0
en = 0
es = math.random(60*30,60*40)
ea = false
ee = es + 540*2
gpy = math.random(60,700)
gpx = math.random(350,450)
minRecx = x
minRecy = y - 60
switch = false
minirect = false
Atime = 0
Time = 0
bonus = math.random(1,5)
AIminirect = false
AIminRecx = ax
AIminRecy = ay - 60
check = false
end
-- This function gets called once every frame
function draw()
if play == true then
music("Game Music One:Zero")
play = false
end
playtime = playtime + 1
if playtime == 60*324 then
play = true
playtime = 0
end
if gs == false then
background(0)
fontSize(100)
fill(255, 0, 9, fade)
if dim == false then
if fade < 255 then
fade = fade + 1
end
if fade == 255 then
dim = true
end
end
if dim == true then
if fade > 130 and fade <= 255 then
fade = fade - 1
end
if fade == 130 then
dim = false
end
end
font("AcademyEngravedLetPlain")
text("Tap to play",WIDTH/2,HEIGHT/2+100)
fontSize(28)
text("choose the level of difficullty",WIDTH/2,HEIGHT/2)
fill(255, 255, 255, fade)
rect(700,200,100,40)
rect(450,200,100,40)
rect(200,200,100,40)
fill(0)
text("easy",250,220)
text("medium",500,220)
text("hard",750,220)
end
if gs == true then
if hoff == true then
if ww == 1 then
hit = false
drct = true
end
if ww == 2 then
hit = true
drct = false
end
hoff = false
end
fade = 0
background(0)
strokeWidth(0)
stroke(255,156,30,fade2)
strokeWidth(5)
line(WIDTH/2,780,WIDTH/2,0)
fill(0,0,0,0)
stroke(255, 0, 0, fade2)
ellipse(1024,HEIGHT/2,950)
ellipse(0,HEIGHT/2,950)
strokeWidth(0)
fill(255, 167, 0, fade2)
rect(x,y,25,100)
fontSize(50)
fill(255)
text(minute .. ":" .. sec2 .. sec1,WIDTH/2,HEIGHT - 75)
if sStart > -1 then
sStart = sStart - 1
if sStart == 0 then
start = true
end
end
if start == true then
if sec2 == 0 then
sec1 = 9
sec2 = 5
minute = 5
start = false
end
end
if minute > 0 or sec2 > 0 or sec1 > 0 then
if sStart <= 0 then
sSecond = sSecond - 1
end
if sSecond == 0 then
sec1 = sec1 - 1
sSecond = 60
end
if sec1 == -1 then
sec2 = sec2 - 1
sec1 = 9
end
if sec2 == -1 then
minute = minute - 1
sec2 = 5
end
end
if minute == 0 and sec2 == 0 and sec1 == 0 then
fade2 = 125
else
fade2 = 255
end
fill(0, 2, 255, fade2)
strokeWidth(0)
ellipse(x2,y2,size)
if minute > 0 or sec2 > 0 or sec1 > 0 then
if e == true then
if drct == true then
x2 = x2 + 2
else
x2 = x2 - 2
end
end
if m == true then
if drct == true then
x2 = x2 + 3
else
x2 = x2 - 3
end
end
if h == true then
if drct == true then
x2 = x2 + 15
else
x2 = x2 - 15
end
end
if x2 <=975 then
if hit == false then
if x2 >= x - 20 and x2 < x + 20 and y2 >= y - 20 and y2 < y + 110 then
drct = false
sound("Game Sounds One:Block 1")
Pls = Pls + 1
hit = true
end
end
end
if x2 >= 60 then
if hit == true then
if x2 >= ax - 45 and x2 < ax + 45 and y2 >= ay - 5 and y2 < ay + 105 then
drct = true
sound("Game Sounds One:Block 1")
sud = true
ud = math.random(1,2)
Ais = Ais + 1
hit = false
end
end
end
if sud == true then
if ud == 1 then
up_down = true
end
if ud == 2 then
up_down = false
end
sud = false
end
if minirect == true then
if x2 >= minRecx - 20 and x2 < minRecx + 20 and y2 >= minRecy and y2 < minRecy + 62 then
drct = false
hit = true
end
end
if AIminirect == true then
if x2 >= AIminRecx -40 and x2 < AIminRecx + 40 and y2 >= AIminRecy and y2 < AIminRecy + 62 then
drct = true
hit = false
end
end
if x2 >= x - 20 and x2 < x + 20 then
if y2 >= y - 20 and y2 < y + 55 then
up_down = false
end
if y2 >= y + 45 and y2 < y + 110 then
up_down = true
end
end
if e == true then
if up_down == true then
y2 = y2 + 1
else
if up_down == false then
y2 = y2 - 1
end
end
end
if m == true then
if up_down == true then
y2 = y2 + 3
else
if up_down == false then
y2 = y2 - 3
end
end
end
if h == true then
if up_down == true then
y2 = y2 + 5
else
if up_down == false then
y2 = y2 - 5
end
end
end
Second slide
if check == true and drct == true and AIminirect == false then
if bonus == 1 or bonus == 2 then
if x2 >= gpx - 45 and x2 < gpx + 45 and y2 >= gpy - 45 and y2 < gpy + 45 then
AIminirect = true
sound("Game Sounds One:Pop 1")
ee = en
end
end
end
if check == true and drct == false and minirect == false then
if bonus == 1 or bonus == 2 then
if x2 >= gpx - 45 and x2 < gpx + 45 and y2 >= gpy - 45 and y2 < gpy + 45 then
minirect = true
sound("Game Sounds One:Pop 1")
ee = en
end
end
end
if check == true and drct == true then
if bonus == 3 or bonus == 4 then
if x2 >= gpx - 45 and x2 < gpx + 45 and y2 >= gpy - 45 and y2 < gpy + 45 then
sound("Game Sounds One:Radar")
Ais = Ais + 3
ee = en
end
end
end
if check == true and drct == false then
if bonus == 3 or bonus == 4 then
if x2 >= gpx - 45 and x2 < gpx + 45 and y2 >= gpy - 45 and y2 < gpy + 45 then
Pls = Pls + 3
sound("Game Sounds One:Radar")
ee = en
end
end
end
if check == true and drct == false and go == false and AIgo == false then
if bonus == 5 then
if x2 >= gpx - 45 and x2 < gpx + 45 and y2 >= gpy - 45 and y2 < gpy + 45 then
go = true
sound(SOUND_POWERUP, 5611)
ee = en
end
end
end
if check == true and drct == true and AIgo == false and go == false then
if bonus == 5 then
if x2 >= gpx - 45 and x2 < gpx + 45 and y2 >= gpy - 45 and y2 < gpy + 45 then
AIgo = true
sound(SOUND_POWERUP, 5611)
ee = en
end
end
end
if x2 > 1090 then
x2 = WIDTH/2
y2 = HEIGHT/2
if Pls >= 4 then
Pls = Pls - 4
Ais = Ais + 4
else
Ais = Ais + Pls
Pls = Pls - Pls
end
hit = true
drct = false
sound("Game Sounds One:Wrong")
end
if x2 < -50 then
x2 = WIDTH/2
y2 = HEIGHT/2
if Ais >= 4 then
Pls = Pls + 4
Ais = Ais - 4
else
Pls = Pls + Ais
Ais = Ais - Ais
end
hit = false
drct = true
sound("Game Sounds One:Wrong")
end
if y2 > 750 then
up_down = false
sound("Game Sounds One:Wall Bounce 2")
else
if y2 < 20 then
up_down = true
sound("Game Sounds One:Wall Bounce 2")
end
end
end
if minute > 0 or sec1 > 0 or sec2 > 0 then
en = en + 1
if minirect == true or AIminirect == true then
if switch == true then
AIminRecy = ay - 60
minRecy = y - 60
else
minRecy = y + 110
AIminRecy = ay + 110
end
end
if switch == false then
switch = true
else
switch = false
end
if ea == true then
bonus = math.random(1,5)
check = true
ea = false
end
if en >= es then
ea = true
end
if check == true then
ea = false
if minirect == false or AIminirect == false then
if bonus == 1 or bonus == 2 then
sprite("Planet Cute:Gem Blue",gpx,gpy,60,80)
end
end
if bonus == 3 or bonus == 4 then
sprite("Planet Cute:Gem Orange",gpx,gpy,60,80)
end
if bonus == 5 then
sprite("SpaceCute:Star",gpx,gpy,60,80)
end
end
if en >= ee then
es = math.random(60*30,60*40)
ee = es+540*2
gpx = math.random(200,750)
gpy = math.random(60,700)
en = 0
check = false
end
if minirect == true then
rect(minRecx,minRecy,20,50)
Time = Time + 1
end
if AIminirect == true then
rect(AIminRecx,AIminRecy,20,50)
Atime = Atime + 1
end
if Time == 60 * 30 then
minirect = false
Time = 0
end
if Atime == 60 * 30 then
AIminirect = false
Atime = 0
end
end
fill(255, 167, 0, fade2)
if minute > 0 or sec2 > 0 or sec1 > 0 then
if ay >= 40 and ay <= 650 then
if e == true then
if x2 < WIDTH/2 - 100 then
if ay + 50 < y2 then
ay = ay + 2
else
if ay + 50 > y2 then
ay = ay - 2
end
end
end
end
if m == true then
if x2 < WIDTH/2 + WIDTH/4 then
if ay + 50 < y2 then
ay = ay + 3
else
if ay + 50 > y2 then
ay = ay - 3
end
end
end
end
if h == true then
if ay + 50 < y2 then
ay = ay + 5
else
if ay + 50 > y2 then
ay = ay - 5
end
end
end
if ay >= 650 then
ay = 649
end
if ay <= 40 then
ay = 41
end
end
end
strokeWidth(0)
rect(ax,ay,aw,ah)
if go == true or AIgo == true then
if go == true then
text("Move Your Paddle Around the Screen",WIDTH/2,HEIGHT-HEIGHT+75)
mo = mo + 1
end
if AIgo == true then
AImo = AImo + 1
if x2 <= WIDTH/2 then
if ax <= WIDTH/2 then
if ax+50 < x2 then
ax = ax + 2
end
end
end
if x2 >= WIDTH/2 then
if ax >= 30 then
ax = ax - 2
end
end
end
if AImo == 60 * 45 then
AImo = 0
AIgo = false
ax = 30
end
if mo == 60*45 then
mo = 0
go = false
x = 975
end
end
fill(fade2)
fontSize(50)
font("AmericanTypewriter")
text(Pls,WIDTH-50, HEIGHT-70)
text(Ais,WIDTH-WIDTH + 50, HEIGHT - 70)
fill(225)
if minute == 0 and sec2 == 0 and sec1 == 0 then
check = false
if Pls > Ais then
fontSize(100)
fill(255)
text("You Win", WIDTH/2,HEIGHT/2)
elseif Pls < Ais then
fontSize(100)
fill(255)
text("You Lose",WIDTH/2,HEIGHT/2)
else
fontSize(100)
fill(255)
text("Tie",WIDTH/2,HEIGHT/2)
end
fontSize(25)
text("Tap to Play Again",WIDTH/2,HEIGHT/2-80)
end
end
end
function touched(touch)
if gs == false then
if touch.x >= 200 and touch.x < 300 and touch.y >= 200 and touch.y < 240 then
if touch.state == BEGAN then
sound("Game Sounds One:Menu Select")
gs = true
e = true
end
end
if touch.x >= 450 and touch.x < 550 and touch.y >= 200 and touch.y <240 then
if touch.state == BEGAN then
sound("Game Sounds One:Menu Select")
gs = true
m = true
end
end
if touch.x >= 700 and touch.x < 800 and touch.y >= 200 and touch.y < 240 then
if touch.state == BEGAN then
sound("Game Sounds One:Menu Select")
gs = true
h = true
end
end
end
if minute == 0 and sec2 == 0 and sec1 == 0 then
if gs == true then
if touch.state == BEGAN then
gs = false
go = false
AIgo = false
ax = 30
x = 975
minute = 6
sec2 = 0
sec1 = 0
sStart = 60
Pls = 0
Ais = 0
e = false
m = false
h = false
x2 = WIDTH/2
y2 = HEIGHT/2
ay = HEIGHT/2
y = HEIGHT /2
ud = nil
up_down = nil
ww = math.random(1,2)
dim = false
en = 0
minirect = false
AIminirect = false
end
end
end
if gs == true then
if minute > 0 or sec2 > 0 or sec1 > 0 then
if go == true then
if touch.state == MOVING then
if x >= WIDTH/2 and x <= 975 then
x = touch.x
end
if x < WIDTH/2 then
x = WIDTH/2 + 1
end
if x > 975 then
x = 974
end
end
end
if touch.state == MOVING then
if touch.y >= 70 and touch.y <= 700 then
if touch.x > x- 90 and touch.x < x + 90 then
y = touch.y - 50
end
end
end
end
end
end
Enjoy
Winner will be posted Friday thanks for the submissions
So, when will the winner be posted again?
I do not have my iPad so I can’t view @Progrmr235 code so I dont know how he did.
Did it break or something?
No just not at this house it will be here Friday so tomorrow
@TheMcSebi Congratulations your AI Pong Game has one. Thank you Monkeyman and Progrmr235 for your submissions.
Thank you